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with a 1.4 GHz dual core A6X processor, and 1 GB of RAM, making the tablet as
least as powerful as the PowerBook G4 (Shimpi, 2012). If it was possible to
create a CFF VE training simulation that runs on the PowerBook G4, then it is
certainly possible to create one that will run on the current generation of tablet
computers. Therefore, we conclude that the cognitive component of the CFF VE
can continue to be replicated on modern tablet computers while maintaining the
same level of training efficacy.
The psychomotor and sensory perceptual skills required to conduct CFF,
as identified by McDonough and Strom, are listed in Table 2.
Sensory / perceptual
Near vision
Hearing sensitivity
Far vision
Auditory attention
Night vision
Sound localization
Depth perception
Speech recognition
Glare sensitivity
Speech clarity
Psychomotor
Control precision
Arm / hand steadiness
Reaction time
Table 2. Psychomotor and sensory perceptual abilities needed to perform CFF
tasks (After McDonough & Strom, 2005)
Sensory / perceptual abilities are particularly difficult to replicate in a VE.
For instance, we can simulate a night environment on a display, but unless the
simulator is blacked out, it does not exercise true night vision. The illusion of
distant objects can be easily simulated in a VE using 3D rendering techniques;
however this simulation of a distant object does not actually require the use of a
human’s far vision ability. Other sensory / perceptual abilities that present unique
challenges to a VE simulation include hearing sensitivity, sound localization,
speech recognition, and speech clarity. The aforementioned abilities can be
effectively recreated in a VE with special equipment and simulator configuration.
However, our research is limited to desktop / laptop and tablet devices and the
simulation of most sensory / perceptual abilities is outside the capabilities of the
hardware.
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