III. TASK ANALYSIS
Our task analysis begins where McDonough and Strom’s ended in 2005.
As previously discussed, they conducted a HARs absence presence assessment
as part of their research. Their assessment revealed that psychomotor and
sensory perceptual tasks are not well replicated within a desktop / laptop VE CFF
simulation (McDonough & Strom, 2005).
A HARs assessment compares the execution of a real world task to the
execution of that task in a VE. The HARs assessment tool was developed in
2003 by Cockayne and Darken. It is summarized by the following quote:
The chapter begins with a discussion of taxonomic science and
classification as related to the development of the Human Ability
Requirements (HARs) taxonomy for human performance
evaluation. It discusses the extension of real-world taxonomy
method and tools into VEs and how these can be used to extend
and complement conventional task analyses. It is the linking of
human abilities as required by task components to interaction
techniques and devices that is of concern. Our research was based
on the need to understand how humans perform physical tasks in
the real world in order to guide the design and implementation of
interaction techniques and devices to support these tasks in VEs.
(Cockayne & Darken, 2003)
As desktop PCs typically use a mouse and a keyboard as the primary
human computer interface and tablet devices use a multi-touch touchscreen in
conjunction with accelerometers and gyroscopes as the primary human interface,
comparing the two systems based on input modalities is nontrivial. A HARs
assessment creates a framework that allows for the comparison of the two. The
difference in input modalities, particularly as they relate to simulated training
tasks, is the focus for our investigation.
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